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πŸ“œ Gracia Epilogue – Patch Notes

Gracia Epilogue introduces major refinements to PvE, clan life, and gear progression. This version focuses on polishing the late-game experience and offering new challenges for dedicated players.

Territory War

Territory battles, unlike castle sieges where the battles are led by clans, is a new PvP concept in which clanless and casual players can have an effect on the supremacy of a continent by participating as a 'mercenary' in disputes between territories.

Territory

Castle ownership has been expanded into territory ownership. Where previously a castle was the highest form of ownership available, this facet of game play has been expanded to include the castle, the local town/village and the nearby hunting grounds. This new territory system will foster a complimentary relationship between clans and general users, boost economic profits, and increase the influence that both clans and casual users have in the development of the land.

Territory Components

A territory consists of a castle, the corresponding town or village, territory fortress and hunting ground. There are presently 9 existing territories:

Territory War: Pre Battle

At the end of a castle siege, the corresponding territory enters Territory War standby status. This is automatically done by the system and following changes will occur:

  1. A Territory Manager NPC appears within the castle's corresponding village/town. The Territory Manager will be stationed near the Manor Manager of each town. A Territory Manager sells territory specific products that can be purchased using Territory Badges as partial currency.
  2. A Mercenary Captain NPC appears within the castle's corresponding village/town. The Mercenary Captain will be stationed near the Manor Manager of each town. One can participate in a territory war as a mercenary through the Mercenary Captain. In addition, this NPC also sells various items which can be used during a territory battle. He also offers a quest that allows the player to raise one's mercenary rank.

Proclaiming Lord

After the territory becomes Territory War standby status, the castle lord can then proceed with the 'Path to Becoming a Lord' quest. This quest is offered by each castle Chamberlain. Conditions for being proclaimed as lord are as follows:

Conditions for proclaiming a territory lord
  1. The castle should have either no relation or contract status with all player owned fortresses in the territory (excluding a border fortress). If a fortress has claimed its independence within the territory, then the lcastle lord cannot be proclaimed as lord of the territory.
  2. One has to complete the 'Path to Becoming a Lord' quest.
  3. One has to complete the quest 2 hours prior to the start of the territory war.
The following changes occur when a territory lord is proclaimed:
  1. Being proclaimed as territory lord is a necessary condition to expand a clan's level to 11.
  2. The territory lord's clan emblem is automatically registered to all NPC's residing within their territory.
  3. 10% increase in seed sales and crop purchases.
Territory lord proclamation will automatically be cancelled under following situations:
  1. When the clan is disbanded.
  2. When the lord is changed at the end of a castle siege
  3. When proclaiming lord is cancelled, all activated functions will be initialized.

Territory War: Battle

Cycle and Beginning

Territory wars will occur one day before the castle sieges and will have the same 2 week cycle. To accommodate this, the castle siege schedule will be modified. Please see this page for a more detailed description. All territory wars will occur on Saturday from 20:00 - 22:00 CST. All castle sieges are being moved to Sundays from 16:00 - 18:00 and from 20:00 - 22:00 CST.

Occurrence of Territory Battle

Upon the completion of a castle siege, territory status is automatically given to the winning clan. The territory war will begin on the designated date/time, regardless of whether the castle-owning clan leader has been declared as lord. Being declared as the lord of the territory is done through a specific quest. And it is only after being proclaimed as territory lord that you are able to participate in a territory war.

Register to Participate
  1. To particpate, players must register through the Mercenary Captain of their chosen territory.
  2. Whether you are in a clan or not, anyone outside of that territory's castle owning clan can register for participation. You can register either as an individual, or you can register your entire clan at once.
    • Any clan member who has the appropriate clan permissions can register their clan in a territory war.
    • Individual particpants who want to join as mercenaries must register for themselves.
    • Only characters level 40 and above who have completed their 2nd class transfer can participate in a territory war.
  3. Territory War registration and cancellation end 2 hours before the battle begins.
  4. Registration can be cancelled in the same way it is requested. When you speak to a Mercenary Captain, the button that you push (Merc Request) to register will then toggle to Merc. Cancel. So if you wish to cancel your registration, simply click the button again.
  5. Castle owning clans will automatically be registered.
Beginning of Territory Battle
  1. Once a territory battle begins, the castle, ther area surrounding the castle and the territory fortress area are changed to the battlefield. Any nonparticipating characters who are located in these areas will be teleported away once the battle begins.
  2. The clan lord of the territory can build a headquarters or outpost on the battlefield during a territory war.
  3. The other participating clan lords can build a headquarters only.
  4. Closed fortress and castle gates are attackable during a territory war.
  5. The territory channel is automatically activated 20 minutes before the beginning of battle.
    • This territory is automatically terminated 10 minutes after the territory battle is over.
  6. The Territory Ward and Supplies Safe can be found insides each castle. The Territory Catapult is found in the territory fortress.
Battle Rules
  1. Basic rules for a territory war are similar to the rules for a castle siege: participants are divided according to friendly force, enemy, and non-affiliated. Each particpating territory has its own territory icon, differentiating friendly and enemy forces. Non-affiliated forces bear no icon above their head during the war.
  2. Friendly forces include clan members who belong to the same territory, other registered clans and registered mercenaries.
  3. Clan members who belong to different territories are automatic enemies to one another once a territory war has begun.
  4. Any players who are not registered in the territory war are considered non-affiliated.
  5. All registered particpants are marked with a territory symbol above their head. This will allow for ease of recognition on the battlefield.
  6. Force attack is not needed while on a battlefield during a territory war. Upon targeting an enemy, your cursor will automatically give you the sword icon. Friendly forces cannot be attacked, not even with force attack.
  7. The range attack causes damage to those who are the friendly force and non-affiliated. AOE skills will affect all enemy and non-affiliated forces on the battlefield.
  8. PK counts are not applied while on the battlefield.
  9. There is no PK penalty because the clan battle status is maintained even though enemies go outside of the battlefield.
  10. Any player who leaves the battlefield area during a territory war will be flagged (purple) for 120 seconds.
  11. When a registered player dies on the battlefield during a territory war, they will not incur a loss of experience points or item drops.
  12. If a non-affiliated (unregistered) player dies on the battlefield, they will incur the same penalty that is received for dying on a General Field.
  13. Any players who are registered in the territory battle will have the option of restarting in the following areas:
    • Residence district within the castle and 1st village
    • Residence district within the castle and 1st - Camp and outpost
Outpost
  1. A clan lord who owns a castle can now build an Outpost during a territory war.
  2. When a clan lord builds an Outpost, 30 MP and 120 'B-grade gemstones' are consumed.
  3. Only one Outpost can be constructed at a time. The lord will also have a skill allowing them to demolish their outpost, thus allowing the player to move their outpost at will during the territory war. However, please note that each construction attempt will still cost the items listed above.
  4. Other players cannot destroy an outpost, nor can an outpost be repaired.
  5. HP/MP recovery rate for all friendly forces who are located near an outpost will increase by 100%.
  6. Any participants who die in the territory battle can restart at an outpost or camp. This includes mercenaries.
  7. When a territory battle is over, all outposts and headquarters disappear.
Conditions for Winning (3)
  1. Territory Ward - once a territory battle begins, territory wards are placed inside of all castles where their territories are proclaimed.
  2. Once you destroy an opposing castle's territory ward, the ward is immediately equipped on your character.
    • Once you are equipped with a territory ward, you must make your way to your clan's outpost and use the Capture Ward skill. This will place the ward inside your territory's castle.
    • The location of the player who acquires a territory ward can be found on the mini map.
    • When the territory battle ends, the ownership of a territory ward returns to the original castle under the following conditions:
      • When a player has a ward equipped, but hasn't gotten it back to their castle.
      • When the ward is laying on the ground, unclaimed.
    • Any wards successfully taken from other territories will remain in the castle that captured it until the next territory battle. If a castle loses their ward, they must retake it during the next territory war.
  3. Territory Catapult - When a territory battle begins, the territory catapult spawns in the 1st territory fortress. The 1st territory fortress will be designated with a blue flag on your map.
    • The territory catapult can be attacked by enemies.
    • When the territory catapult is destroyed, all defense NPCs and all defense functions of the castle will disappear and all castle gates are opened.
Mercenary

All territory battle participants, excluding castle owning clan members, will be guaranteed their anonymity in a territory battle through the following methods:

  1. Disguise Scrolls
    • In order to maintain individual anonymity, players registered as mercenaries can purchase a Disguise Scroll from the Territory Manager. When used, a Disguise Scroll changes the characters name to 'Guardian' in preparation for the territory battle. The territory for which they are fighting will appear before the word Guardian. For example: if I am fighting for Aden Castle and use a Disguise Scroll, my name will appear as Aden Guardian.
    • A Disguise Scroll can be used 20 minutes prior to the start battle and will last until 10 minutes after the territory battle ends.
    • Each Disguise Scroll lasts for 30 minutes.
    • Character names displayed in chat and combat system messages are also changed. However, the original character name will be displayed in trade windows and private messages.
    • The changed name will be maintained even if one dies or disconnects.
    • One cannot create a private store (buy or sell) or create a dwarven workshop while one is using the disguise scroll.
    • Chaotic characters (including players who have a cursed sword) and Olympiad participants cannot use Disguise Scrolls during Territory War.
  2. Mercenary Transformation
    • All territory battle participants can purchase the Mercenary Transformation Scroll through a Mercenary Captain. However, only registered particpants outside of the castle owning clan can use this item.
    • When a player has been transformed by a Mercenary Transformation Scroll and is in a party, neither the mercenary or the other party members will be able to accummulate Exp or SP. However, Fame Points can still be acquired by the mercenary.
    • By completing the Path to Becoming a Mercenary quest, you will receive an Elite Mercenary Certificate. This certificate will allow you to purchase a wider variety of items thorugh the Mercenary Captain.
    • The mercenary transformation will last for 30 minutes, and the transformation will not be cancelled even if one dies during the war.
    • A Mercenary Transformation Scroll can be used 20 minutes prior to the start of a territory battle.
    • Chaotic characters (including players who have a cursed sword) and Olympiad participants cannot use a Mercenary Transformation during Territory War.

Territory War: Post Battle

Territory Specific Rewards

Territory Special SkillSkill Effect
Gludio Territory BenefactionSTR +1 / INT +1
Dion Territory BenefactionDEX +1 / WIT +1
Giran Territory BenefactionSTR +1 / MEN +1
Oren Territory BenefactionCON +1 / MEN +1
Aden Territory BenefactionDEX +1 / MEN +1
Innadril Territory BenefactionCON +1 / INT +1
Goddard Territory BenefactionDEX +1 / INT +1
Rune Territory BenefactionSTR +1 / WIT +1
Schuttgart Territory BenefactionCON +1 / WIT +1

Items sold by Territory Manager:

TypeCategoryEffect
Weapons (S Grade) Warrior-type

10 % increase in physical damage compared to general weapons of the same grade

10 % decrease in magic attack power (M.Atk.)

Wizard-type

10 % increase in magic damage compared to general weapons of the same grade

10 % decrease in physical damage (P.Atk.)

Armor Apella Combat Set No class restrictions exist
Decrease rate of experience points in case of death is 40% of the general death cases (existing Apela Set 70%)
Belt (C-S Grade) Supply Box - Belt Increases defense power (P.Def.)
Supply Box - Pouch When added to a Belt, this item increases the maximum number of inventory slots available.
Supply Box - Pin When combined with a belt, this item will increase a character's maximum weight allowance.
Accessory (A-Grade) Necklace magic defense power + attribute defense power
Ring magic defense power + attribute defense power
Earring magic defense power + attribute defense power + skills related to resistance
Blessed Scroll of Escape Return to a specific town Teleport to a village within a territory
Talisman CT Specialization
Hair Accessory

Territory Special Products


Type Detail Purchased From
Cloak Armor Castle Chamberlain
Strider Ridable Pet Mercenary Captain
Territory Badge
Acquiring Noblesse Rank
Quests and Rewards Exclusive for Territories
Territory War

Castle / Fortress / Clan / Residence Pailaka

Castle Siege

The castle siege, which used to proceed on Saturday/Sunday, has been changed to Sunday between 16:00 ~18:00 and 20:00 ~ 22:00 due to the addition of the Territory War.

Anyone who participates in a castle or fortress siege is marked with an insignia above their clan crest so they can be easily identified.

Castle Siege

Fortress Siege

It has been changed not to be able to register for a fortress siege starting 2 hours before the start of a territory battle.

A total time which a clan can own a fortress has changed from 75 hours (3~ days) hours to 168 hours (7 days).

Clan Changes

Clan level has been expanded to level 11.

Skill NameLevel (Lv)Condition for Acquiring
Clan Body
(Formerly Clan Vitality)
3Clan Reputation: 13200
Earth Egg * 10
Clan Lifeblood3Clan Reputation: 13200
Earth Egg * 10
Clan Magic Protection3Clan Reputation: 13200
Soul of Angel * 10

Clan Other

Castle tax is now applied to the rent of clan halls. However, the actual amount that clan hall owner pays remains same.

New Instant Zone

A new Pailaka has been added for castle and fortress owning clans. It is a new type of dungeon where players complete their mission by helping specific NPC's within the instance.

Players can enter through the following NPCs:

PVP

Olympiad

1 vs 1 Olympiad

The Olympiad is now a true 1 vs 1 fight β€” no classes, just pure skill. Here only the best can win, regardless of your class.

Other Olympiad Changes

Aerial Cleft

A new PvP system, the Aerial Cleft, has been added and is only accessible in Gracia.

Conditions to Participate
Game Registration and Process
Determining a Winner
Rewards

Hunting Grounds

Gracia and Seeds

Gracia and Seeds
Seed of Infinity
  1. The Seed of Infinity, which is ruled by Ekimus, the King of the Undead, has been added in Northern Gracia. Ekimus is one of Shilen's subordinates who governs death; he is immortal.
  2. Consists of instant zones as it is a hunting ground for above level 75.
  3. Players can enter the Seed of Infinity through the NPC Jaedin.
  4. The seed consists of the Hall of Suffering, the Hall of Erosion, and the Heart of Infinity. Each area will either be occupied by Ekimus, which will require players attack the seed, or the areas will be occupied by players, which will require players to defend the seed from the undead.
  5. S82 and S84 items can be acquired through quests and hunting.
  6. Attribute items can be acquired during one of the occupied states, which allow players to use their collection skills.
Battle Process
  1. Players Attack the Hall of Suffering and the Hall of Erosion
  2. Players Attack the Hearth of Infinity
  3. Attack Phase Complete
  4. Players Defend the Hall of Suffering
  5. Players Defend the Hall of Suffering and the Hall of Erosion
  6. Players Defend the Hearth of Infinity
Entry Requirements for Each Area
Entry NPCMouth of Ekimus
(Hall of Suffering)
Mouth of Ekimus
(Hall of Erosion)
Gatekeeper of Abyss
(Heart of Infinity)
Entry Limitations Single Party
(Maximum 9 people)
Command Channel with more than 36 people
(Maximum 45 people)
Command Channel with more than 36 people
(Maximum 45 people)
Entry Level Levels 75 - 82 Levels 80 - 85 Levels 75 - 85
Type Occupying/Defense type Hunting Ground Occupying/Defense type Hunting Ground Occupying/Defense type Hunting Ground
Instant Zone Duration 60 minutes 40 minutes 40 minutes
Entry Limitations Once per day Once per day Once per day
Seed of Destruction
  1. The Seed of Destruction has been added in the western region of Gracia. Tiat rules the Seed of Destruction and leads his powerful Mounted Troop. Tiat may appear weak himself, but his control over the Mounted Troop gives him massive power in this Seed.
  2. This is a hunting ground for characters above level 75, and it becomes an instant zone depending on its occupied state.
  3. Speak with NPC Allenos to enter the Seed of Destruction.
  4. S82 and S84 items can be acquired through quests and hunting.
  5. Attribute items can be acquired during the occupied states, which allow players to use their collection skills.
Battle Process
Entry Requirements for Each Area
 Seed of DestructionSurvivors Battle Area
Entry NPC Allenos Edric
Entry Limitations Forming an association channel with more than 36 people
(maximum 45 people)
Forming a Party (2 ~ 9 persons)
Entry Level Levels 75 ~ 85 Levels 75 ~ 85
Type Occupying/Defense type Hunting Ground Break-through type hunting ground
Instant Zone Duration 130 minutes 20 minutes
Entry Limitations Initialization at 6:30 am on Wednesday and Saturday Once per day

Aerial Hunting

Category 1 Sector 2 Sector 3 Sector 4 Sector
Hunting Ground Location South of the Keucereus Alliance Base Over the Seed of Infinity Over the Seed of Infinity Over the Seed of Destruction
Monsters that appear Vulture Rider Mutant Bird, Drake Hawk Floating Zombie, Floating Skull Mutated Drake Wing, Drake
Raid Monster Valdstone Rok Enira Dius
Raid Level Level 80 Level 83 Level 83 Level 85
Raid Spawn Spawns every 1 hour (in real time) Spawns when the Seed of Infinity is occupied Spawns only at night (in server time) Spawn as a special item when the Seed of Destruction is occupied

Changed Hunting Grounds

Valakas

The following changes have been made to allow a larger variety of classes to participate in the Valakas raid and to encourage a more strategic encounter:

  1. Stability added to Tanks - Changes have been implemented to allow the Knight classes (Tanks) can have a high priority in choosing a target.
  2. New long range and AoE de-buff attacks - for healers and long ranged class.

Some geography within Valakas Lair has been changed. Hills near the Lair of Valakas have been removed.

Silent Valley
Swamp of Screams
Hellbound
Special Monsters
Hot Springs Area

Skills

Changes in Skill Acquisition

Skills

Changes in Skill Level and Path

Item Acquisition Level Acquired By
Forgotten Scrolls per class 81 Hellbound and Gracia Seed Rewards
Archer's Will
Fighter's Will
Magician's Will
81 Drops from Tiat, Ekimus, and Beleth
Common skills for all classes 82 Drops from Antharas, Valakas, and Frintezza
Forgotten Scrolls required for learning the latest skill additions 83 Olympiad Reward

New Skills

New High Level Skills

New skills which can be acquired above level 81 have been added.

Acquiring Class Skill Name Acquisition Level Description
Phoenix Knight Summon Imperial Phoenix 83 Summons an Imperial Phoenix that aids in hunting.
Knight classes
Sword Muse
Spectral Dancer
Deflect Magic 81 Increases resistance to magic attacks by 100% for 20 minutes.
Sword Muse Song of Purification 83 Provides an 80% chance of removing a party member's de-buffs. And for the next 2 minutes, increases resistance to de-buff attacks by 30% and decreases the power of received HP recovery magic by 30%.
Spectral Dancer Dance of Berserker 83 Decreases a party member's P. Def., M. Def. and evasion, and increases their P. Atk., M. Atk., Atk. Spd., Casting Spd. and movement speed for 2 minutes.
Duelist Champion's Favor 81 For 30 seconds, you call upon your hidden reserves to increase your skills power and ordinary attack damage by 30% during PvP.
Dreadnought
Titan
Grand Khavatari
Fortune Seeker
Maestro
Doombringer
Grand Khavatari Maximum Focus Force 83 Immediately increases spiritual energy to its maximum level.
Duelist Maximum Focus Sonic 83 Immediately increases spiritual energy to its maximum level.
Adventurer Hide 81 Hides the user. Movement speed is decreased by 30%, and the effect is canceled if any action other than movement is initiated.
Wind Rider
Ghost Hunter
Adventurer Dual Dagger Mastery 81 When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%.
Wind Rider
Ghost Hunter
Sagittarius Seven Arrow 81 Shoots consecutive arrows to attack the enemy with 4000 Power added to P. Atk. Fires a maximum of 7 shots.
Moon Knight Sentinel
Ghost Sentinel
Archmage Enlightenment 81 User receives mystical enlightenment for 20 seconds, increasing M. Atk. by 40%, Casting Spd. by 50% and magic critical attack rate by 50%, and decreasing MP consumption by 90%.
Soultaker
Mystic Muse
Storm Screamer
Soul Hound
Cardinal Enlightenment 81 User receives mystical enlightenment for 20 seconds, increasing M. Atk. by 10%, Heal by 40%, Casting Spd. by 50% and magic critical attack rate by 50%, and decreasing MP consumption by 90%
Hierophant
Eva's Saint
Shillien Saint
Dominator
Doom Cryer
Arcana Lord Spirit of the Cat 83 Allows user to use all the abilities of the Cat race for 5 minutes before the summoned servitor disappears.
Spectral Master Spirit of the Demon 83 Allows user to use all the abilities of a Demon for 5 minutes before the summoned servitor disappears.
Elemental Master Spirit of the Unicorn 83 Adapt onself to a unicorn faction and use the unicon faction's power.
Archmage Meteor 81 Range attack by dropping a meteorite.
Soultaker
Mystic Muse Star Fall 81 Range attack to drop stars in the skies.
Storm Screamer
Cardinal Turn to Stone 81 Becoming a stone status by oneself and thus an effect of avoiding damage.
Hierophant
Eva's Saint
Shillien Saint
Dominator
Doom Cryer
Fortune Seeker Lucky Strike 83 It is an effect to spoil while doing a range attack.
Doombringer Eye for Eye 83 Short-range physical attack and reflect skill attacks.
Hierophant Counter Critical 83 Increase defense against critical attacks and increase critical attack damage.
Dominator Onslaught of Paagrio 83 Give damage to nearby opponents and decrease HP continuously.
Doom Cryer Great Fury 83 In case of Burning Chop skill is in use, it Initiates Great Fury which increase attack speed dramatically
Common in mage Magician's Will 81 Increase magic power/magic speed/magic critical rate, and decrease magic consumption MP.
Sagittarius Silent Mind 81 Use an arrow without consuming MP.
Moon Knight Sentinel
Ghost Sentinel

Other New Skills

New skills obtained from the skill trainer NPC.

Acquiring Class Skill Name Acquisition Level Skill Description
Knight classes Shield Deflect Magic 60 Reflect damage magic.
Warlord Power Crush 40 Attack a single opponent usingn a spear.
Dreadnought Cursed Pierce 76 Attack a single opponent usingn a spear.
Arch Mage Sigil Mastery 76 Increase MP recovery and magic power when one's wearing sigil
Soultaker
Mystic Muse
Storm Screamer
Shillien Saint Sigil Mastery 76 Increase MP recovery and heal power when one's wearing sigil
Eva's Saint
Cardinal
Dominator
Arcana Lord Sigil Mastery 76 Increase MP recovery and maximum MP when one's wearing sigil
Elemental Master
Spectral Master
Hierophant Sigil Mastery 76 Increase MP recovery and maximum MP when one's wearing sigil
Doom Cryer
Aurabird Burning Chop 40 Give damage and decrease HP continuously.
War Cryer
Sagittarius Detection 74 Locate enemies who use hide skill.
Moonlight Sentinel
Ghost Sentinel
Bounty Hunter Collector's experience 58 Increase shield defense and increase attack power when one's using blunt.
Shillien Elder Stigma of Shillien 40 dramatically decrease resistance against nearby weapons of enemies
Common in Kamael faction Soul Rage 78 Collect souls while attacking enemies.

Skills acquired by double clicking a spellbook without consuming SP.

Acquiring Class Skill Name Acquisition Level Skill Description
Warcryer Chant of Movement 72 Wind Walk + Agility Effect
Overlord Combat of Paagrio 70 Might + Shield Effect
Overlord Critical of Paagrio 74 Focus + Death Whispers Effect
Overlord Condition of Paagrio 72 Blessed Body + Blessed Soul Effect

Skill Enchantment

Changes in the Skill Enchant System
Changes to Existing Enchant Skills
Addition of New Enchant Options

Changes to Existing Skills

Skill Name Skill Description
Prophecy of Fire For 5 minutes, receives help from a great spirit to increase your party member's Max MP by 20%, HP recovery bonus by 20%, the rate of Prominent Damage occurring through damage magic by 2, the power of critical attacks by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases moving speed by 20%. Consumes 10 Spirit Ore.
Prophecy of Water For 5 minutes, receives help from a great spirit to increase the rate of Prominent Damage occurring through a party member's damage magic by 2, MP recovery bonus by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases moving speed by 20% and MP consumption for skill use by 5%. Consumes 10 Spirit Ore.
Prophecy of Wind For 5 minutes, receives help from a great spirit to increase a party member's Max HP by 20%, rate of critical attack by 20%, rate of Prominent Damage through damage magic by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buff by 10%. Decreases moving speed by 20%. Bestows the ability to recover as HP 5% of the standard short-range physical damage inflicted on the enemy. Consumes 10 Spirit Ore.
Chant of Victory Recovers all party members' HP by 20%, and for 5 minutes, receives help from a great spirit to increase Max HP by 20%, the rate of Prominent Damage occurring through damage magic by 2, the rate of critical attack by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, resistance to de-buffs by 10%, and accuracy by 4. Decreases moving speed by 20%. Consumes 40 Spirit Ore.
Victory of Pa'agrio Maximum CP/maximum MP/physical critical rate/magic critical damage/physical attack power/attack speed/magic power/magic resistance/magic speed/debuff resistance increase, moving speed decreases, and CP recovery effect.
Divine Enchanter Hero Spirit Maximum HP/magic critical rate/physical critical damage/phyiscal attack power/defense power/attack speed/magic power/magic resistance/magic speed/debuff resistance increase, moving speed decreases

Quests

New Quests

QuestsStart LevelDescriptionStarter NPC
Mutated Kaneus - Gludio 18 Enter the Gludio Kamaloka, kill the Kaneus, and extract the mutated cell tissue. Gludio
Captain Bathis
Mutated Kaneus - Dion 28 Enter the Dion Kamaloka, kill the Kaneus, and extract the mutated cell tissue. Dion
Captain Lukas
Mutated Kaneus - Heine 38 Enter the Heine Kamaloka, kill the Kaneus, and extract the mutated cell tissue. Heine
Captain Gosta
Mutated Kaneus - Oren 48 Enter the Oren Kamaloka, kill the Kaneus, and extract the mutated cell tissue. Oren
Captain Mouen
Mutated Kaneus - Schuttgart 58 Enter the Schuttgart Kamaloka, kill the Kaneus, and extract the mutated cell tissue. Schuttgart
Captain Vishotsky
Mutated Kaneus - Rune 68 Enter the Rune Kamaloka, kill the Kaneus, and extract the mutated cell tissue. Rune
Captain Mathias
Journey to Gracia 75 Guide from Aden continent to Gracia continent. Aden
High Priest Orven
Seed of Infinity 75 Guide from the Keucereus Alliance Base to the Seed of Infinity Keucereus Alliance Base
Admiral Keucereus
Seed of Destruction 75 Guide from the Keucereus Alliance Base to the Seed of Destruction Keucereus Alliance Base
Admiral Keucereus
Birth of the Seeds 75 Hunt a Raid Boss in the Seed of Infinity and bring a piece of his body as proof. Base
Soldier Plenos
The Enveloping Darkness 75 Go to the Seed of Destruction and look for the investigator who disappeared. Bring proof of your findings. Keucereus Alliance Base
Soldier Orbyu
Light Fragment 75 Make Fragments of Light which will be helpful in defeating Tiat. Hunt monsters of the Seed of Destruction, collect Destroyed Darkness Fragment Powder, and purify them. Keucereus Alliance Base
Soldier Orbyu
Good Day to Fly 75 Learn how to fly in Gracia and earn a transformation that allows you to fly in Gracia at your will. Keucereus Alliance Base
Engineer Lekon
Collecting in the Air 75 Learn how to collect star stones in the skies of Gracia. Earn the skill that will allow you to collect Star Stones at will. Keucereus Alliance Base
Engineer Lekon
Containing the Attribute Power 76 Quest to hunt for Reckless sprites who escaped during an experiment to strengthen the Attribute Power. Town of Aden
Merchant Holy
Town of Rune
Merchant Bebe
Guardian of Safety 75 Quest to hunt monsters flying near the Keucereus Alliance Base. Keucereus Alliance Base
Engineer Lekon
Cursed Life 75 Quest to hunt monsters wandering around the skies of Gracia. Keucereus Alliance Base
Soldier Orbyu
Proof of Existence 78 Quest to hunt monsters flying over the Seed of Infinity. Keucereus Alliance Base
War Mage Artius
A Trap for Revenge 78 Quest to hunt monsters flying over the Seed of Destruction. Keucereus Alliance Base
Soldier Plenos
Path to Becoming a Lord - Gludio No limit Quest to become the lord of Gludio territory. Gludio Castle
Chamberlain Saius
Path to Becoming a Lord - Dion No limit Quest to become the Lord of Dion territory. Dion Castle
Chamberlain Crosby
Path to Becoming a Lord - Giran No limit Quest to become the lord of Giran territory. Giran Castle
Chamberlain Saul
Path to Becoming a Lord - Innadril No limit Quest to become the Lord of Innadril territory. Innadril Castle
Chamberlain Neurath
Path to Becoming a Lord - Oren No limit Quest to become the Lord of Oren territory. Oren Castle
Chamberlain Brasseur
Path to Becoming a Lord - Aden No limit Quest to become the Lord of Aden territory. Aden Castle
Chamberlain Logan
Path to Becoming a Lord - Schuttgart No limit Quest to become the lord of Schuttgart territory. Schuttgart Castle
Chamberlain August
Path to Becoming a Lord - Goddard No limit Quest to become the lord of Goddard territory. Goddard Castle
Chamberlain Alfred
Path to Becoming a Lord - Rune No limit Quest to become the lord of Rune territory. Rune Castle
Chamberlain Frederick
For the Sake of the Territory - Gludio 40 Destroy the enemy territory's catapult and supplies safe, and attack key NPC's for the glory of Gludio territory. -
For the Sake of the Territory - Dion 40 Destroy the enemy territory's catapult and supplies safe, and attack key NPC's for the glory of Dion territory. -
For the Sake of the Territory - Giran 40 Destroy the enemy territory's catapult and supplies safe, and attack key NPC's for the glory of Giran territory. -
For the Sake of the Territory - Oren 40 Destroy the enemy territory's catapult and supplies safe, and attack key NPC's for the glory of Oren territory. -
For the Sake of the Territory - Aden 40 Destroy the enemy territory's catapult and supplies safe, and attack key NPC's for the glory of Aden territory. -
For the Sake of the Territory - Innadril 40 Destroy the enemy territory's catapult and supplies safe, and attack key NPC's for the glory of Innadril territory. -
For the Sake of the Territory - Goddard 40 Destroy the enemy territory's catapult and supplies safe, and attack key NPC's for the glory of Goddard territory. -
For the Sake of the Territory - Rune 40 Destroy the enemy territory's catapult and supplies safe, and attack key NPC's for the glory of Rune territory. -
For the Sake of the Territory - Schuttgart 40 Destroy the enemy territory's catapult and supplies safe, and attack key NPC's for the glory of Schuttgart territory. -
Protect the territory catapult! 40 Defend your territory's catapult. -
Protect the Supplies Safe. 40 Protect your territory's supply safe. -
Protect the Military Association Leader. 40 Protect your territory's Military Association Leader. -
Protect the Religious Association Leader. 40 Protect your territory's Religious Association Leader. -
Protect the Economic Association Leader. 40 Protect your territory's Economic Association Leader. -
Pierce through a shield! 40 To show your courage, kill a certain number of knights during a territory battle. -
Make spears dull! 40 To show your strength, kill a certain number of warriors during a territory battle. -
Weaken the magic! 40 To show your cunning, kill a certain number of wizard and summoner classes during a territory battle. -
Block the blessing! 40 To show your ruthlessness, kill a certain number of healers and buffers during a territory battle. -
Destroy the key! 40 To show your ingenuity, kill a certain number of Production and Curse type classes during a territory battle. -
Path to Becoming an Elite Mercenary 40 Prove yourself worthy of becoming an elite mercenary. mercenary captains of each castle village
Path to Becoming a Top Elite Mercenary 40 Prove yourself worthy of becoming an exalted mercenary. mercenary captains of each castle village
Steps for honor 80 Quest to show one's will to fight for honor by attacking enemies during a territory battle. Town of Aden
Reputation Manager Lepidus
Light within the Darkness 70 Quest to rescue 4 investigators who are locked in the fortress Pailaka. Camp managers of each fortress
Hope within the Darkness 80 Quest to rescue 4 investigators who are locked in the Castle Pailaka. Underground prison managers of each castle
How to Oppose Evil 75 Prove that one has power to fight against each seed and bring a proof through hunting and collection in each seed. Keucereus Alliance Base
General Dilios
Defeating Balaur Remnants 75 Quest to have a war with Balaur remnants in the Seed of Destruction suggested by Edric who's managing Balaur remnants. Seed of Destruction
Officer Edric
Break Through the Hall of Suffering 75 Quest to break through the 1st region of Seed of Infinity, Hall of Suffering, and hunt twin undead warriors. Seed of Infinity
Officer Tepios
Defend the Hall of Suffering 75 Quest to defend the 1st region of Seed of Infinity, Hall of Suffering, and hunt twin undead warriors. Seed of Infinity
Officer Tepios
Conquer the Hall of Erosion 80 Quest to defeat a monster who's guarding 4 rooms in the Hall of Erosion, the 2nd region in the Seed of Infinity, and hunt a gatekeeper. Seed of Infinity
Officer Tepios
Defend the Hall of Erosion 80 Quest to prevent the sprout of life being attacked by undead monsters that were asleep in the 2nd region of the Seed of Infinity. Seed of Infinity
Officer Tepios
Block the Lord's Escape 80 Quest to prevent undeads which were revived in the Heart of Infinity from awakening Ekimus in order to activate the whole seed. Seed of Infinity
Officer Tepios

Existing Quest Changes

Flight

Flying Transformations

  1. There are 3 kinds of transformation skills exclusively for flying: Aurabird Falcon, Aurabird Owl, and Final Flying Form.
  2. Players acquire the flying transformation spellbooks - Aurabird Falcon or Auabird Owl by completing the "Good Day to Fly" quest through Engineer Lekon at the Keucereus Alliance Base.
  3. Players can purchase the Aurabird Falcon Spellbook, Aurabird Owl Spellbook and Final Flying Form Spellbook through Officer Tolonis at the Keucereus Alliance Base.
  4. Aurabird transformation skills can only be used while on the Gracia continent.
  5. Aurabird and Flying Final Form transformations can be used in the following areas: All areas in the Keucereus Alliance Base, wharfs in the Seed of Destruction, Seed of Infinity, and Aerial Cleft battlefield.
  6. Normal Healing Potions and Buff Scrolls cannot be used while using the Aurabird transformation.
  7. While all classes can learn the skills Aurabird Falcon or Auabird Owl at level 75, Final Flying Form cannot be learned until level 79.
Flight Transformation

Misc.

Airships

Regularly Scheduled Airship
  1. A regulary scheduled airship which provides for transportation between Aden and Gracia has been added.
  2. The airship makes a round trip between the Gludio Airship Field and Keucereus Alliance Base.
  3. One can move to the Gludio Airship Field for free through the Gatekeepers of Talking Island and Gludio. In addition, one can also access the airship field through Gracia Survivors, which are located in all major towns excluding Hunters Village and Newbie Zones. Traveling by this means will require a fee.
Clan Airship
  1. Exclusive clan airships, which can be used only within the Gracia lands, have been added.
  2. Only characters with clan level 5 or higher are able to summon an airship.
  3. An Airship Summon License needs to be issued from Engineer Lekon in the Keucereus Alliance Base in order to summon a clan airship (10 energy star stones are needed).
  4. 5 Energy Star Stones are needed in order to summon the clan airship, and fuel is consumed when the airship is operating. Fuel (EP) can be replenished by players possessing additional Energy Star Stones.
  5. Any players can be aboard the clan airship.
  6. Players can control a clan airship if they take command of the ship by targeting the steering column and use a command from their Actions menu. Players can then use mouse clicks to control the airship or use their keyboard to control the ship, similarly to movement as an Aurabird. ('E' for going up and 'Q' for going down, etc.)
Airship

Items

Vesper (S84) Weapon/Armor

Vesper Armor

Dual Daggers

Dual daggers, which can be used by dagger classes only, have been added as follows:

Type
Manufacturing Method
Conditions for Use

Belt

Belts have been newly added and can be acquired through the territory war system. (Refer to the Territory War section)

Cloak

Ancient Cloak, Knight's Cloak, and Holy Spirit's Cloak, which can be worn by levels 80 and 84 have been added.

Ancient Cloak
Knight's Cloak
Holy Spirit's Cloak

The Seal on cloaks can be broken through NPC Weavers stationed in Aden and Rune. Cloaks are class dependant. Each class can only equip one specific cloak.

Cloak

Sigil

Sigils have been added. Sigils can be worn instead of a shield for wizard, healer, summoner, and enchanter classes.

The effects bestowed are dependant on the class of the character.

  1. Wizard classes: MP recovery + Magic power (M.Atk.) increase
  2. Healer classes: MP recovery + Heal increase
  3. Summoner classes: MP recovery + maximum MP increase
  4. Enchanter classes: MP recovery + maximum MP increase

Sigils are only designed for S-grade armor and higher. The 3 sigils currently available are:

Sigils can be enchanted, but attributes cannot be endowed on them.

Arcana and Dynasty Sigils are craftable. The Vesper Sigil is drop only.

Note: The Enchanter designation refers to buffer-type classes (example: Prophet.)

Attribute Crystals

Due to the addition of the Attribute Crystal, the maximum attribute values which can be endowed on weapon and armor has been increased as follows:

  1. Weapon: 150 ? 300
  2. Armor: 300 ? 600

Icarus (S84) Weapons

The following items can be purchased through Kutran, the Special Product Broker, who's located in the Keucereus Alliance Base:

  1. Recipes for Icarus weapons
  2. Major ingredients of Icarus weapons.

Purchasing these items requires special quest items obtained from the Seeds of Destruction and Infinity.

Armor Set Effect Changes

General Manufacturing

Other Changes

Collection

Aerial Collection

Ground Collection

Fantasy Isle

Handy's Block Checker

Handy's Block Checker, a mini game which one can experience only on Fantasy Isle, has been added.

Basic Rules
  1. Teams may be up to 6v6 (For a total of 12 players per game.)
  2. Games last 5 minutes.
  3. There are 4 arenas total.
  4. Weapon used: Silly Hammer
  5. There are no level requirements to participate.
  6. Winning: The team who has flipped more blocks within 5 minutes wins.
  7. Playing: Target a block of the opposite teams color and use the Flip Block skill to change the block to your team's color. This skill can be found in your Active skills list.
Game Registration and Process
  1. Players can register for Handy's Block Checker Arena by speaking to one of the Entrance Managers at the Checker Arena on Fantasy Isle.
  2. Players can teleport to the front of Handy's Block Checker Arena by speaking with NPC Paddies on Fantasy Isle.
  3. The game begins by dividing players into two teams: red and blue. Once there are 2 to 6 players signed up for each team, the game begins automatically.
  4. Once the game has started, no other participants are allowed to register for that game. However, there are four arenas. And if one arena is full, players can register with one of the other Entrance Managers.
  5. If you are disconnected from the game, you cannot return to the match.
  6. Players may not participate if they are registered for any other PvP game, such as the Olympiad, Underground Coliseum or Kratei's Cube. If you attempt to register for a Handy Block Checker game while registered for another PvP game, your other registration will be automatically cancelled.
  7. Players who possess a Cursed Weapon may not participate.
How to Win
  1. Only the total number of flipped blocks per team is actively displayed during the match. To see how many blocks each player has turned, click on the mini-game icon located next to your mini-map. This icon is only active for the duration of the game.
  2. The winning team is determined at the end of each match by tallying the teams individual scores. The team with the highest overall score will be declared the winner.
Rewards
  1. Mini games do not award EXP or SP.
  2. Players receive Fantasy Isle Coins for rewards.
  3. Individual ranks are calculated for the winning team, so the number of Fantasy Isle Coins are awarded based on individual rank.
  4. If a player is disconnected or leaves the arena during the game, no rewards will be received.

Players can exchange Fantasy Isle Coins for items through the Fantasy Isle Paddies.

Fantasy Isle

Kratei's Cube

New Rewards

Miscellaneous Changes

System Changed Related to Battle

Changes in Damage due to Evasion and Hit Rate
Changes in Magic Critical Damage
Situations where PvP is applied

Grade Penalty

Penalty Changes
  1. A penalty effect increases proportional to the grade level difference as the penalty applies when one wears a weapon of higher level than one's own grade.
  2. If a character with 20 level wears a C-grade weapon, 1st stage penalty; if a characer with 20 level wears a B-grade weapon, 2nd stage penalty will be applied.
Penalty Effects

When the grade difference is more than 4 levels, the same penalty as the 4th stage is applied.

Interface

Inventory Information
  1. A new 3D avatar has been added to the inventory window. The new avatar window will only display currently equipped items.
  2. The equipped items portion of the inventory window has been improved.
  3. Players can now easily identify appearance changes when items are equipped.
Mini Map Information

The mini-map now shows both Aden and Gracia continents in separate tabs.

Quest Information

The quest window has been updated with tabs for easier use. Quests are now categorized according to their types: Single, Repeat, Epic, Transfer, or Special.

Right Click Mouse Button
  1. Players can now disable the right click function which automatically moves the camera view to a set angle. This resolves the issue of accidentally clicking the right mouse button and having the camera view changed.
  2. Players can disable the function of the right mouse click by going to Options | Audtio/System | Control/Security and removing the checkmark from "Disable right mouse click function."
Party Decline Option
  1. A function which can automatically reject party invitations has been added.
  2. Options | Game (tab) | Game System (heading) | Party Request Decline
Chat Channel Set Function
  1. A function which can assign any chat tab as your favorite has been added.
  2. To assign your favorite, open Chat Options from the chat window, then click on the tab you want to assign as your favorite.

A Vitality gauge has been added under the experience bar to show players the status of their current Vitality level.

Other Changes

Storm Dragon Lindvior
Storm Dragon Lindvior
Res Experience Cap

It has been changed so that recovered experience points due to resurrection do not go over 90%. For example, even though recovered experience points through an Apella set and clan skills may be over 90%, actual recovered experience will not be over 90%.

Servitor Supplemental Magic

Players now recieve supplement magic for servitors through Adventurer Helpers and some Newbie Guides.

Various Changes
Technical Improvements
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